Meanwhile in GTA: San Fierro…

What sounds like a main story arc from Grand Theft Auto, on Wednesday, Leland Yee, a CA State Senator, has been arrested on corruption charges.  These charges that he stands to face during trial include laundering illegal firearms, taking bribes and drug trafficking.​

Yee has notoriously has been known in the past for introducing bills into the State Senate that would effective ban “violent video games” as well as banning illegal firearms.

Yee was released on bail for $500k and is standing trial.

Blizzard’s Battle.Net Beta Platform – First Impressions

Blizzard recently released their Battle.Net Platform into open beta. You can grab it from their blog here.

battlenet

I’ve taken a preliminary look at it and the things I like about it:

  • When losing connection, I am not kicked out. I can still browse around and I just get a little notification on the bottom to reconnect which pops up the login screen again.
  • Animations. They make the product feel alive and not stagnant. I think this is pretty key. When I click “Settings” it pops up a window with a little extra animation. Navigating between games has the content slide in. Little things like that.
  • Integrated patching.
  • Ability to add games (only Blizzard games).
  • Progressive download.
  • Purchasing products pops open an overlay that lives on top of the client so that whatever you were doing is not interrupted and you’re not taken away from the page.

Here are a list of issues though that I feel hold back the product:

  • Not built on a responsive framework. However, resizing it so that the content doesn’t all fit in the view produces a left and right arrow, on hover, for navigation.
  • Extremely slow. Any pages that have to live outside of the client takes a VERY long time to pull up the User’s default web browser.
  • No support for Blizzard games that are not WoW, DIII or SCII, it seems. For example, I can’t add Original SC or Warcraft III or expansions.
  • Cannot comment on News items directly from client. Requires the User to launch a web page.
  • No integrated chat. I think this is key for creating a rich social experience.

Overall, I really like the UI, and I think it helps to tie the pieces of Blizzard’s products together. I really want to see chat in the platform and a way to see items in your marketplace, but other than that, this is a great first go for their beta.

Download it and let me know what you think!

[Meme] What Is Your D&D Character?

This is something that was floating around and all of my friends took this survey. It was a beast with over 120 questions, but pretty comprehensive.

I Am A: True Neutral Human Druid/Sorcerer (2nd/2nd Level)

Ability Scores:
Strength-14
Dexterity-16
Constitution-14
Intelligence-17
Wisdom-17
Charisma-17

Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he’s not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.

Secondary Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

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